
Picture the scene: Charlie Cox and Vincent D’Onofrio looking as though they have just stepped off the asphalt of Hell’s Kitchen; just paces away, the unmistakably buoyant vocal cadence of the world’s most iconic Italian plumber; and across the floor, the complete ensemble of the tabletop phenomenon Critical Role. Round a corner and foam blades clash in mid-spar; slip into an adjacent hall and the muted tension of a high-stakes trading-card tournament takes hold, while later in the evening, karaoke revelry spills across the stages. Far from an idle fan fantasy, this is the precise reality taking shape as ExCeL London throws open its cavernous doors from 23 to 25 October 2026. The countdown to the United Kingdom’s flagship celebration of popular culture has officially begun.
This year’s guest roster realises an intersection of fandoms that enthusiasts have spent years dreaming about. The gravitational centre of the lineup belongs squarely to Daredevil: Born Again. Charlie Cox, celebrated for his definitive turn as Matt Murdock, will share the show floor with Vincent D’Onofrio—the chilling architect of New York’s underworld, Kingpin—alongside Wilson Bethel, whose volatile turn as Bullseye ignited the screen.
The global titan of tabletop roleplaying, Critical Role, mounts a full-scale deployment to London. Led by dungeon master Matthew Mercer, the original table appears at ExCeL in full force: Laura Bailey, Marisha Ray, Sam Riegel, Travis Willingham, Ashley Johnson, Liam O’Brien, and Taliesin Jaffe.
A surge of mid-2000s and 2010s nostalgia arrives courtesy of Los Santos: the Grand Theft Auto V trio—Ned Luke (Michael), Shawn Fonteno (Franklin), and Steven Ogg (Trevor)—unite alongside Young Maylay, the unforgettable voice behind San Andreas’ CJ. Meanwhile, Charles Martinet, the man whose exuberant “It’s-a me!” soundtracked decades of digital adolescence, brings the living legacy of Super Mario to the capital.
The wider roll call is equally expansive. Mackenyu, who brought Zoro to visceral life in Netflix’s live-action One Piece, anchors the anime contingent alongside Sarah Natochenny—the definitive English voice of Ash Ketchum across generations of Pokémon—and Aleks Le of Demon Slayer and Solo Leveling renown. The voice acting and animation sectors are further bolstered by Neil Newbon (Astarion in Baldur’s Gate 3), veteran performer Nolan North (Uncharted), Patricia Summersett (Princess Zelda in The Legend of Zelda: Tears of the Kingdom), key talent from the eagerly anticipated Clair Obscur: Expedition 33, and Vivienne Medrano, creator of the cult animated universes Hazbin Hotel and Helluva Boss.
Those planning to queue for autographs and photo-ops should take heed: allocations for headline guests routinely exhaust their quotas well in advance, making prior online reservations essential. Furthermore, several guests process transactions strictly off-grid—carrying physical pound sterling in your wallet remains an absolute necessity.
For those arriving in full costume regalia, set your compass directly for ICC Level 3. Serving as the beating heart of the community, Cosplay Central houses expansive changing facilities, technical masterclasses, and panels. Its single most indispensable asset is undoubtedly the Cosplay Hospital: a dedicated crew of volunteer makers stationed to reglue sheared armour plates, mend torn cloaks, and re-pin structural failures within minutes, ensuring a fractured scabbard strap never cuts short your convention day.
The stage programme promises equally relentless momentum:
On Saturday and Sunday, the Main Stage hosts the visually arresting Cosplay Masquerade.
The Centre Stage hosts the daily Cosplay Showcase, welcoming everything from museum-grade artisanal builds to curated closet ensembles and ready-to-wear pieces; participants need only register at the desk prior to 13:00 on the day.
The UK qualifiers for the World Cosplay Summit will take place here, with the winning pair earning an all-expenses-paid ticket directly to the grand finals in Nagoya, Japan.
For rising makers under twelve, the Kids Cosplay Showcase takes to the stage to spotlight the craft’s next generation.
Framed by organizers as an anime expo and comic con operating within a single footprint, Pop Asia transforms the North Hall into an independent sensory landscape. Kicking off each morning with live sets from touring J-Pop and K-Pop acts, the sprawling zone encompasses everything from K-Pop choreography masterclasses and live martial arts demonstrations to symphonic anime recitals and live manga illustration workshops.
Dedicated craft stations offer hands-on immersion in origami and traditional Chinese, Japanese, and Korean calligraphy, while linguistic novices can drop into 45-minute crash courses in Japanese and Korean running throughout the weekend.
Interactive avenues curated for gamers strike a deliberate balance between analogue competition and digital spectacle:
Card Corner: Dedicated tournament play across One Piece Card Game, Pokémon TCG, and Yu-Gi-Oh!.
RPG Zone: Walk-up tables and scheduled tabletop campaigns accommodating solo adventurers and established adventuring parties alike.
Swordcraft: Practical combat workshops utilising safe foam weaponry.
Miniature Paint and Take: A complimentary drop-in atelier where visitors can paint a miniature from scratch and take the finished figure home as a keepsake.
Side Quest Arena: Main-stage esports tournaments with live casting and analysis, culminating this year in the high-stakes Street Fighter League EMEAA 2026 finals.
LARP & First Looks: Introductory live-action roleplay encounters paired with hands-on early access demos of unreleased titles from leading studios.
Conceived as an acoustic and sensory refuge from the sprawling convention floor, the Treehouse zone in the South Hall offers families a gentler pace. Tailored craft workshops, face-painting stations, and dedicated family stage performances are clustered alongside dedicated quiet corners for younger children to decompress. The convention’s family policy extends directly to ticketing: children aged four and under enter free of charge when accompanied by a ticket-holding adult, while day passes for older children are priced at just £7.
While weekend passes and VIP tiers have completely sold out, single-day admissions remain available across all three days:
Friday: General Admission is priced at £29 (12:00–18:00), with Priority Entry at £39 (10:00–18:00). Friday passes include admission to the After Hours programme running until 21:00, complete with musical sets, prize giveaways, and exclusive screenings.
Saturday: General Admission is £38 (11:00–19:00); Priority Entry is £48 (09:00–19:00).
Sunday: General Admission is £29 (12:00–17:00); Priority Entry is £39 (10:00–17:00).
Footwear is foundational: ExCeL London is colossal; you will easily log several miles over the course of a single day without noticing.
Pack with purpose: A refillable water bottle, non-perishable snacks, and an external power bank are indispensable. Complimentary water refill stations are dotted across the concourses.
Download the MCM App: The official mobile app provides the fastest route to interactive hall maps, live programming alerts, and sudden stage changes.
Carry physical cash: A notable proportion of independent illustrators and printmakers in Artist Alley do not operate card terminals, preferring GBP cash notes.
Observe convention etiquette: Always ask for clear, polite consent before photographing or filming cosplayers.
Mind prop regulations: Real metal blades, realistic firearm replicas, and oversized props exceeding 150 cm in length are barred at security checkpoints; plan your assembly accordingly.
MCM London presents a singular nexus: a place to shake hands with celebrated vocal performers, showcase weeks of painstaking tailoring, and lose hours discovering emerging illustrators along Artist Alley. With three days of unbridled pop culture imminent, your remaining opportunity to secure passes and finalise schedules lies at mcmcomiccon.com/london.






